Madden 21 Custom Simulation Roster - Performance-Based Ratings Adjustments From StayODD (2024)

If you’re simply looking for free agents and a Madden 21 roster that is mimicking the ongoing offseason, I have already covered options for the Xbox and PlayStation consoles. However, if you’re looking for an experience that may alter the gameplay more than by simply changing around personnel, then might I recommend StayODD‘s Madden 21 custom roster that is built around performance-based ratings adjustments. The adjustments carried on through to the end of the normal season, and the same goes for the depth charts.

Recommended Videos

Madden 21 Custom Roster – Performance-Based Ratings Adjustments

How To Download:

  • PSN ID: STAYODD
  • Filename: Accurate2020

Again, the Madden Share has been a little touchy as of late, so if you have problems downloading the roster you can try to brute force it and just keep spamming it until it (usually) works. Another method that sometimes works is going to the “creator’s content” that you’re searching for and downloading from there. Also, this is a PS4 roster file, so you can’t download it from the PS5, but you can use it on PS5 by importing a CFM from PS4. On top of that, the roster has been tuned first and foremost for PS4 (gameplay is somewhat different on next-gen consoles), but I’ve seen people mostly say the roster still works even on PS5.

In terms of sliders, most folks I’ve seen using Mike Lowe’s set, Matt10’s set, or G’s set. That does not mean you need to use any of those slider sets or any sliders at all, just trying to give a heads up.

With that, I hand it off to StayODD to explain the roster.

Introduction

First off I want to thank Cycloniac, Unfadeable, Schnaidt, Armor and Sword, Mike Lowe, McCringleberry, Matt10, JoshC, Jcblayze and many many more for their input, work with sliders, draft classes and roster sets over the years. I wouldn’t have been coming back to OS without their work year in and year out so huge shout out to them!

About me, I have been a long-time user of the Operation Sports forums, dating back to the painful PlayStation 2 memory card transfer days. I have always come here to see what the top roster and slider editors around have to offer for Madden, 2K, and The Show and read up on their beliefs on how their changes affect gameplay.

Do I agree with every aspect of their changes? Simply put, no, but I respect the time and effort everyone puts into their own version as it helps me generate a better understanding of what I in turn will do with my own. Say what you will about how any rosters that are built and what they believe is the best for their style of gameplay, but until you take the time to build your own I really think it is unfair to harp on whatever route they decided to go.

I spend countless hours adjusting ratings for Madden, 2K, and The Show and up until recently I really never thought about sharing any of them. But given the time I always put in, I figured now is as good of a time as any to share my work.

My Philosophy

With the start of any good construction project, there is a great foundation. How does that apply to this roster set you may ask? I start from the bottom up. Yeah adjusting the talent at the top of the league is important as it affects gameplay directly, but anyone can adjust ratings and make sure the best players in the league are in fact the best players in the league. What I feel is missing in most roster sets is the bottom end of the roster.

If you only play Play Now, you may not care if the rotational D-lineman ratings on the roster you play with matter, or if the majority of the practice squad players are on the roster. I, on the other hand, find it extremely important that the players on the roster and their ratings for any team I play with are accurately depicted as I typically play CFM and find that extremely valuable to the overall experience of that game mode. Now that is not to say that I don’t care as much about the top end of the rosters, because I do, but diving deep into the bottom end of any roster edit ensures longevity and playability for my CFM in my opinion.

My Method

Let me start by saying this, I have spent many hours adjusting ratings for this roster and put in the work and research cross referencing multiple sites in order to reflect current production and performance to this set. When I say reflect current production, that does not mean that someone who is under performing this year is necessarily rated lower than someone out performing them in the league. Circ*mstances are different for every player on every team, and I adjust based on what I personally think is an accurate depiction of their regression or progression throughout the season.

I cross reference Pro Football Focus (I pay for an ELITE membership for gambling purposes) and Pro Football Reference. I use PFF for player grades, and I use PFR to compare their grades to production. What does that mean? PFF grades each player based on performance per snap in each given aspect relevant to his position. Some players who are non-starters grade much higher than starters. Does that mean they should be rated higher than the starter on the roster? More often than not, no. I am a firm believer that NFL coaches know more about why someone isn’t getting snaps than I do, but players grading higher than starters probably shouldn’t be rated a 55 in Madden 21.

In short, I look at these grades and look at the production, which then leads me to the ratings. If a player is graded poorly on PFF, ranked 60th at their position, and ranked #4 in Madden, I consider them to be regressing and make an adjustment. Does that mean the player should be ranked 60th in his position group in Madden? No. What it does mean is that he is not as dominant as he was last year, or over the past few years, and he needs to be adjusted accordingly. The same goes for players ranked in the top five on PFF and 60th in Madden — see Rams RB Darrell Henderson for progressing, or Raiders C Rodney Hudson for a regressing player.

I put a lot of time cross referencing PFF and PFR to adjust ratings accordingly across the entire roster set, but ultimately I still use my general knowledge of the NFL to reflect the ratings. In the end, all I am doing is using a few different statistical-based tools to guide me throughout the ratings adjustment process. I will say that one area I really used PFF as a firm guide to ratings was with the offensive line. PFF does a great job grading offensive lineman in run blocking and pass blocking situations. I used those grades to reflect each offensive lineman’s strength one way or the other (for example, a player’s RBK grade is higher than his PBK, I reflect that strength in the player’s rating).

As far as the depth charts go, I use Pro Football Focus for positions and starters, as well as ESPN and Ourlads for the back-end of a depth chart. I have adjusted a few players’ positions based on where they line up on the majority of their snaps. PFF does a great job tracking snap count based on position, and I reflect that in player positioning on the roster.

In Closing

If you value an accurate and up to date roster, depth chart, and overall ratings I feel like this roster is for you. If you are looking for OBJ to be a 95 to make crazy catches or Tom Brady to be a 98 because he is the greatest of all-time, I can assure you this is not your roster. At the end of the day, all the folks in this forum and on this site are looking for a roster set that best suits their style of gameplay and there are sets for every type of play on here. If you are not a fan of this one, feel free to check out other users who have put in the time and effort to give you a roster set that might better suit your gameplay.

Some might not agree with every ratings adjustment I have made, but the beauty of Madden is that you too can adjust your roster as you see fit. I am merely giving you what I believe is a great canvas to paint that picture on. Be your own Bob Ross and paint whatever picture you want with this set!

Feel free to critique, question or add your thoughts on the set. If I have missed anyone on an active roster feel free to drop the name and I will look into it (not making practice squad CAPS until they go to the active roster).

Head over to the forum thread if you want to chat more about this roster, ask questions, or simply say you’re using the rosters and enjoying them. Thanks for sharing these rosters StayODD!

Related

Madden 21 Custom Simulation Roster - Performance-Based Ratings Adjustments From StayODD (2024)

FAQs

What is the AGI in Madden? ›

Agility Rating (AGI): Determines how nimble a player is. How well a player can extend themselves to make catches, how well they avoid contact and shift their weight, how far defenders can extend to reach tackles and disrupt passes in the air. Higher agility stat also grants more agile animations in game.

What does a Madden ratings performance adjuster do? ›

A Madden ratings performance adjuster evaluates players and determines whether to change performance ratings in the game. They use sophisticated AI to rank players in Madden, considering factors such as player statistics, performance in real games, and feedback from coaches and scouts.

Who adjusts Madden ratings? ›

Madden ratings adjusters are a group of 10 full-time employees who perform those duties on top of normal game development jobs. (Oldenburg, for example, is a production director.) Former NFL wide receiver Chad Ochocinco is the public face of Madden's ratings system, however.

How do I increase my player rating in manager mode? ›

If a player is playing so good his ratings should grow that fast as well. Every players rating should grow or decrease based on how good or bad he is playing. If a player is playing good his ratings should grow a little less faster and if he is playing very good his ratings should grow a little more faster.

Who controls the Madden ratings? ›

Madden's head adjuster, Dustin Smith, explains how he and his team determine players' ratings. Can the Timberwolves slow down Luka Doncic and the Mavs?

How are Madden ratings calculated? ›

The Madden Rating for each player is a composite of scores in 43 categories that each player is graded on and players are categorized as either rookies or veterans. For rookies, data from pro days and the NFL combine are used to determine the ratings for speed, strength, and other performance categories.

What does OVR stand for in Madden? ›

NAT: Non-Auctionable/Tradeable. OVR: Overall Rating.

What is the hardest skill level in Madden? ›

Skill Level allows you to choose either Rookie, Pro, All-Pro, or All- Madden. Rookie is the easiest level and All-Madden is the most difficult. Game Style allows you to choose how you want to play the game. Arcade Mode has over the top action filled with spectacular plays, lots of scoring, and limited penalties.

What are the abbreviations for Madden ratings? ›

Attributes that apply to every position are known as Overall Ratings. These include: OVR (Overall), STR (Strength), AGI (Agility), SPD (Speed), ACC (Acceleration), STA (Stamina), AWR (Awareness), JMP (Jumping), INJ (Injury), and TGH (Toughness)

What is the grading scale in Madden? ›

OLB Agility Tiers
  • Elite = 89-99
  • Great = 85-88
  • Good = 82-84
  • Solid = 78-81
  • Decent = 74-77
  • Marginal = 71-73
  • Poor = 70 and below

References

Top Articles
Latest Posts
Article information

Author: Domingo Moore

Last Updated:

Views: 6150

Rating: 4.2 / 5 (53 voted)

Reviews: 84% of readers found this page helpful

Author information

Name: Domingo Moore

Birthday: 1997-05-20

Address: 6485 Kohler Route, Antonioton, VT 77375-0299

Phone: +3213869077934

Job: Sales Analyst

Hobby: Kayaking, Roller skating, Cabaret, Rugby, Homebrewing, Creative writing, amateur radio

Introduction: My name is Domingo Moore, I am a attractive, gorgeous, funny, jolly, spotless, nice, fantastic person who loves writing and wants to share my knowledge and understanding with you.